Higher education economics
Supply and demand, elasticity, markets and monetary policy.

Top pick Macroeconomic indicators matching game
Market structures sorting game
Monetary policy true or false
Price elasticity of demand quiz
Supply and demand quiz
About Higher education economics
Economics at university teaches students to explain how markets, firms and governments make choices. This page brings together supply and demand, the starting point for most analysis, and price elasticity of demand, which measures how sensitive buyers are to a price change. It also covers market structures, such as how competition differs between types of market, macroeconomic indicators that describe the wider economy, and monetary policy, where central banks influence spending and prices. Short games let learners revise key terms, practise applying them and notice the connections between micro and macro ideas before moving to graphs and written analysis. Regular recall keeps the vocabulary secure.
A lecturer can begin a tutorial with a quick supply and demand round, use a game to recap elasticity after a problem set, or recommend one for revision before an exam. A live round gives the group a natural moment to talk through any concept that needs another look. Corporate trainers can run the games in sessions for finance, strategy or commercial teams, as a refresher on market structures and economic indicators or a warm-up before a pricing workshop. It also suits onboarding for staff who need the basic language of economics but have little time for lengthy reading. Short rounds leave room for discussion afterwards.
The supply and demand and price elasticity games are multiple-choice quizzes, which suit applying a concept to a situation and choosing between close answers. The monetary policy game is true or false, a fast way to test whether learners understand what central banks can and cannot do. The macroeconomic indicators game uses matching pairs, linking each indicator with its meaning. The market structures game uses sort into categories, so players place features or examples under the right structure. Try any game with Play now and no sign-up, or host it live for a class or team. Rounds are quick enough to fit into a tutorial.